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Deviation Actions
Well, I once again got into the guts of ShockScript and made some strictly under-the-hood changes. Mostly I greatly reduced the usage of untyped variables (which are slower than strictly typed ones).
The result is a 10x speedup, at least in some cases (could be higher or lower in others, I have not done extensive benchmarking yet). Specifically a dumb loop that iterated 20,000 times and set a variable on each iteration took about 1.1 seconds on the pre-optimization ShockScript; it now takes about 0.12 seconds.
I still have some glitches to work out (not all of my ShockScript code compiles without errors yet) but simple examples work fine with a great speedup.
The result is a 10x speedup, at least in some cases (could be higher or lower in others, I have not done extensive benchmarking yet). Specifically a dumb loop that iterated 20,000 times and set a variable on each iteration took about 1.1 seconds on the pre-optimization ShockScript; it now takes about 0.12 seconds.
I still have some glitches to work out (not all of my ShockScript code compiles without errors yet) but simple examples work fine with a great speedup.
Interactive Buddy 2 -- iOS gameplay video
Just wanted to post a link to the first Interactive Buddy 2 iOS gameplay video I've uploaded. Check it out! http://www.youtube.com/watch?v=UEmZinTONuY
The game is available now: https://itunes.apple.com/us/app/id572643955
Interactive Buddy 2, prepped for release
Well, it has been a long time. Interactive Buddy 2 for the browser was supposed to be released two years ago. It has been sitting on my hard drive since then, collecting digital dust.
The reason for this delay is that I decided to devote considerable effort toward making a full, feature-complete version of Interactive Buddy 2 for iPhone/iPad. The project has now come to fruition, and Interactive Buddy 2 for iOS has been submitted to Apple for review, as of today.
Hopefully IB2 for iOS will be released before Christmas (depends on how long it takes Apple to approve it), with the web prototype version being released a few days after that. The
video of shape tools in Interactive Buddy 2 (iPad)
Title says it all...
http://www.youtube.com/watch?v=0DHC281HF_k
Let me know what you think!
Mobile version of Interactive Buddy 2 updated info
Hello readers.... As previously noted, I've been working on IB2 mobile version pretty much full time lately.
At this point, I've almost got feature parity between it and the online version (which I have demoed here before). The temperature system, the circuit system, most of all the physical items, the shape building tools, saving and loading scenes, etc. have all been duplicated on the mobile version. And they are all adapted for multitouch controls.
Also, since it's all written in OpenGL/C++ rather than Flash, it's actually FASTER on a phone (I'm testing with an iPhone 4S) than it is online. I've got an iPad 3 on the way so hopefully that
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Wait, so do you have any looping errors still, such as script loop errors? =x