ShopDreamUp AI ArtDreamUp
Deviation Actions
Well the title says it all. I've got a version of the IB2 UI running with Google App Engine, so that you can create a username and password in the game and save your scripts to Google's servers. Supposedly App Engine scales very well (in addition to being reasonably priced), which is the reason I am likely going to go with this platform. I'm still going to have to optimize the number of requests that are made to the best of my ability, but that will be a work in process and I'm already happy with how this is running.
Demo soon!
Also, expect more updates and more work on my part on IB2, since I'm back from school for the summer and have more time.
Demo soon!
Also, expect more updates and more work on my part on IB2, since I'm back from school for the summer and have more time.
Interactive Buddy 2 -- iOS gameplay video
Just wanted to post a link to the first Interactive Buddy 2 iOS gameplay video I've uploaded. Check it out! http://www.youtube.com/watch?v=UEmZinTONuY
The game is available now: https://itunes.apple.com/us/app/id572643955
Interactive Buddy 2, prepped for release
Well, it has been a long time. Interactive Buddy 2 for the browser was supposed to be released two years ago. It has been sitting on my hard drive since then, collecting digital dust.
The reason for this delay is that I decided to devote considerable effort toward making a full, feature-complete version of Interactive Buddy 2 for iPhone/iPad. The project has now come to fruition, and Interactive Buddy 2 for iOS has been submitted to Apple for review, as of today.
Hopefully IB2 for iOS will be released before Christmas (depends on how long it takes Apple to approve it), with the web prototype version being released a few days after that. The
video of shape tools in Interactive Buddy 2 (iPad)
Title says it all...
http://www.youtube.com/watch?v=0DHC281HF_k
Let me know what you think!
Mobile version of Interactive Buddy 2 updated info
Hello readers.... As previously noted, I've been working on IB2 mobile version pretty much full time lately.
At this point, I've almost got feature parity between it and the online version (which I have demoed here before). The temperature system, the circuit system, most of all the physical items, the shape building tools, saving and loading scenes, etc. have all been duplicated on the mobile version. And they are all adapted for multitouch controls.
Also, since it's all written in OpenGL/C++ rather than Flash, it's actually FASTER on a phone (I'm testing with an iPhone 4S) than it is online. I've got an iPad 3 on the way so hopefully that
© 2009 - 2024 shock-value
Comments9
Join the community to add your comment. Already a deviant? Log In
Hmm... So you are doing it on Java or Python?