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Quick update about the new Interactive Buddy games...

iOS version:
--Game is feature complete, just need to write and code more ambient conversation content
--Will subsequently submit to Apple and await App Store approval

Flash Version:
--Game is completely done, minus sample scenes, final bug-sweep, sponsor integration
--Once I add some sample scenes, the final bug-sweep is complete, and the iOS version has been submitted (but not necessarily approved), I will start sending out sponsorship emails containing an evaluation copy of the game. Hopefully I'll find a good sponsor and get a good deal in a short amount of time.

Once the iOS version is approved (and assuming I have already locked down a sponsor) I will release the iOS version onto the App Store, copy-paste the App Store URL for it into the Flash version, and start uploading the Flash version to every game hosting site I can think of (hopefully the same day, if not the same hour, as the iOS version)

Here's a fun screenshot from the iOS version: i.imgur.com/orj2n.png
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:iconpyrokenises:
pyrokenises Featured By Owner Nov 25, 2010   Traditional Artist
i can make a list of game sites that people go to if you want, it
might come in handy for you since i got a five day weekend
and very few ways to use it
i like being helpful
deviantART muro drawingComment Drawing
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:iconcodbroadway:
Codbroadway Featured By Owner Nov 20, 2010
i thought of another voice to add if you havent already added it. What about when you throw something at him and he catches it? Like a ball or something. Oh and when you catch him on fire what about him running around screaming or something?
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:iconragdollgamer:
RagdollGamer Featured By Owner Nov 21, 2010
I'm sure that the little things in the first Interactive Buddy will be implemented as well.
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:iconcodbroadway:
Codbroadway Featured By Owner Nov 21, 2010
No I mean like whenever he catches something, he does a little giggle or something and when you catch him on fire he runs around with a screaming voice.
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:iconragdollgamer:
RagdollGamer Featured By Owner Nov 26, 2010
Oh, well that'd be hilarious ;P Maybe he can add his own voice but make it sped up so it's high pitched.
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:icondark-link1133:
Dark-Link1133 Featured By Owner Nov 19, 2010
can we customize the avi?
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:iconshock-value:
shock-value Featured By Owner Nov 19, 2010
what do you mean by avi?
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:icondark-link1133:
Dark-Link1133 Featured By Owner Nov 20, 2010
the buddy
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:iconshock-value:
shock-value Featured By Owner Nov 20, 2010
Ah yeah... right now the functionality is pretty basic, you just select an image from your computer for the head and body (which transparency already applied) and the colors of hands and feet. I'm looking to have an update with a better, more feature-filled version at some point.
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:iconragdollgamer:
RagdollGamer Featured By Owner Nov 21, 2010
Well that sounds awesome! I'll definitely look forward to that.
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:icondark-link1133:
Dark-Link1133 Featured By Owner Nov 20, 2010
ah
Reply
:iconshock-value:
shock-value Featured By Owner Nov 21, 2010
scratch that... I got some outside feedback on the skin creator and I think I am going to drop it for the initial version, but issue an update with the full feature-complete version of it later on
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:icondark-link1133:
Dark-Link1133 Featured By Owner Nov 21, 2010
so....what again?
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:iconragdollgamer:
RagdollGamer Featured By Owner Nov 19, 2010
Possibly avatar? I don't know...

Oh and I failed to ask, will this have a kind of basic feature like Interactive Buddy 1, or will this have stuff all over the place? I already have played the Beta and thought it was a little clunky...
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:iconshock-value:
shock-value Featured By Owner Nov 20, 2010
It's a lot more integrated now. The beta really wasn't a good indication of the organization of the final product, I'd say.
Reply
:iconragdollgamer:
RagdollGamer Featured By Owner Nov 21, 2010
Alright, great to hear! Can't wait to see the final product.
Reply
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