Just wanted to post a link to the first Interactive Buddy 2 iOS gameplay video I've uploaded. Check it out! www.youtube.com/watch?v=UEmZin…
The game is available now: itunes.apple.com/us/app/id5726…
Interactive Buddy 2, prepped for releaseWell, it has been a long time. Interactive Buddy 2 for the browser was supposed to be released two years ago. It has been sitting on my hard drive since then, collecting digital dust.
The reason for this delay is that I decided to devote considerable effort toward making a full, feature-complete version of Interactive Buddy 2 for iPhone/iPad. The project has now come to fruition, and Interactive Buddy 2 for iOS has been submitted to Apple for review, as of today.
Hopefully IB2 for iOS will be released before Christmas (depends on how long it takes Apple to approve it), with the web prototype version being released a few days after that. The iOS version will debut at $1.99, and the web version will be free as always.
A major new feature--which the version for iOS has but the web version doesn't--is that there are now two buddies (a guy and a girl) instead of one! Much effort has been put forth to make sure they interact with each other in a realistic and satisfying way.
It is also possi
video of shape tools in Interactive Buddy 2 (iPad)Title says it all...
Let me know what you think!
Mobile version of Interactive Buddy 2 updated infoHello readers.... As previously noted, I've been working on IB2 mobile version pretty much full time lately.
At this point, I've almost got feature parity between it and the online version (which I have demoed here before). The temperature system, the circuit system, most of all the physical items, the shape building tools, saving and loading scenes, etc. have all been duplicated on the mobile version. And they are all adapted for multitouch controls.
Also, since it's all written in OpenGL/C++ rather than Flash, it's actually FASTER on a phone (I'm testing with an iPhone 4S) than it is online. I've got an iPad 3 on the way so hopefully that will hold true (as I'm planning on releasing a universal phone/tablet app).
The UI is the most significant difference I think. Getting all the important functionality from the web version into a much smaller screen (not to mention the fact that every button has to be larger to accomodate fingers rather than a mouse pointer) was not so simple. The "I
EDIT: Interactive Buddy: Santa -- FREE til Sunday!Well there was a mix-up when I tried to make Interactive Buddy: Santa free for yesterday and today, and somehow today it went back to paid. So, instead I just changed it to be free for the whole weekend! Hopefully the this change will take affect soon today, but if nothing else it will definitely be free tomorrow (Sunday)! So get it while this deal lasts!
Interactive Buddy: Santa FREE today and tomorrow!Interactive Buddy: Santa will be free for today (Friday December 2) and tomorrow (Saturday December 3)! So, if you were hesitant to pay for it, you've got no reason not to give it a look now!
In other news, I'm gonna be going pretty much full steam on the second version of Interactive Buddy for phones/tablets. If you have been following my development on Interactive Buddy 2 for the browser, the tablet/phone will contain most all of the same items/features, plus new ones (all optimized for touch). It should also actually run better and allow for more onscreen objects since it will be a native app, unlike the browser version. These two versions of Interactive Buddy 2 will be released at roughly the same time when they are done.
New Interactive Buddy game, and more future plansWell, it has been almost a year since my last journal on here, so here's what has been going on...
First, a new game in the Interactive Buddy series -- Interactive Buddy: Santa -- has been released in the App Store! Check it out here: http://itunes.apple.com/us/app/interactive-buddy-santa/id481169487
Also, I am still working on Interactive Buddy 2. The online Flash version is done, and has been for a long time. However, I am working on the the phone/tablet version which will be just as capable (or more so) than the browser version. I already have some serious progress made (some of which you can see just by playing Interactive Buddy: Santa, which is running on the same basic game engine which Interactive Buddy 2 will run on).
I'll try to post more updates on my new projects as I go along (sorry for the lack of info until now about this latest Interactive Buddy: Santa game).
#23 in Entertainment on App Store!!(disclaimer: this post is shameless self-promotion... sorry!)
Interactive Buddy for Mobile just broke the Top 25 in the Entertainment category! As I write this, it's #23... hopefully we can continue climbing.
Here's a link to the App Store page http://itunes.apple.com/us/app/interactive-buddy-for-mobile/id406833290?mt=8
If you already have the game, well, first off thanks for buying! Secondly, if you can spare a minute, I'd definitely appreciate a review on its App Store page (and thanks once again if you have already done so).
My priorities now are finding a sponsor for IB2 (which is unfortunately apparently more difficult than I thought), releasing it for Android and other platforms, and working on an update to the mobile app.
I'll definitely let everyone know when I figure out when IB2 is going to be released.
Interactive Buddy for Mobile is AVAILABLE NOW!!Interactive Buddy for Mobile is now listed on the App Store. It is available for iPhone and iPod. Here's the link!
Interactive Buddy for iPhone has been approved!!!Well, Interactive Buddy for Mobile has been approved by Apple. Now I just have to decide when to release it. I am still actively searching for a sponsor for the other version of the game (Interactive Buddy 2 for the browser), and originally I was going to wait to release both versions simultaneously.
However, the important thing was always to have the mobile version out *first* so that I can link to it from the browser version. So obviously that will be no problem. The question is just whether I want to have the mobile version out *weeks* before the browser version.
What do you think?
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why are you ruining MY FANDOMKJNDGKDI was talking about this with a friend and I just wanted to uhhh
vent here a little
and it's about fandoms so hERE WE GO
back in the days, like, 2014-2015, I was basically starting my life on the internet
I was meeting new people, discovering new games and of course, the fandoms
In that time I had entered the fnaf fandom and even though I become slightly popular in some Brazilian groups because of my comics I was a really intolerant person and just,,, kinda shitty in general (Ok, I was just a kid on the internet, y'know that things happen when you're a kid on the internet)
I used to hate EVERYTHING
humanizations, NSFW, gender swaps, extremely cute styles... Anyway, anything that goes against the horror theme of the game (which was very hypocritical because my comics totally broke the idea of the game)
if I was living that time these days, I'd say that they were "cringy"
the time has passed
and I realized how ridiculous it was to complain about DRAWINGS
and I also started to li
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suBMIT yOUR ART tO mEMy offer is for you guys to create some sort of shitty picture (line art only) of your own design, to be added to my next video.
So I'm making Tom and Tord play video games and stuff and there's a frame right in the top middle of the scene. It's pretty noticeable, I suppose.
Nothing inappropriate, no shipping and nothing too detailed please! The more ironic, strange and weird, the better. I really suggest you just spend a max of 5 minutes on whatever you decide to draw.
I'll use - I'm guessing - maybe 60% of all 'submissions' I'm predicting I'll get. This might go down depending on if I get more submissions than I bargained for.
I wasn't going to do this, but I decided to because I'm sure you guys can come up with more creative things.
Commissions! (Open)$500+ based on complexity/cropping, waist/full body
How to order?
Send me a note, or an email to firstname.lastname@example.org with the following:
Type of the commission (eg. A thigh-up piece for my character in WoW)Character details (reference pictures, screenshots, character's profile etc.)(optional) any other request (time restriction, alternate versions etc.)
Payment: PayPal only
Full payment made in advance is preferred
Commission details discussedPaymentMonochrome sketchWork in progress updates, including colorFinish
How long will it take?
The whole process from ordering to getting the final art piece would take minimum 1 week to maximum 2
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Juris Societas AuxiliumPlease note that the information you are about to discover is by no means common knowledge within the confines of Earth-27. Most of this is not even known to Oracle (though she is beginning to piece it together), Batman, and the world's foremost scholars. Pieces of this information are known to occultists and other scholars of the obscure and arcane, and ARGUS may have a few ideas. With that said, I will also be withholding some details for the time being.
Most scholars that studied the metahuman emergence and the corresponding rise of the superhero point to three major events:
1 - The meteor storm of 1978 which theoretically introduced alien particles into Earth’s atmosphere which interacted with the human genome, causing an increase in the number of persons with meta-genes
2 - The beginning of Batman’s career in Gotham, which inspired others to put on masks, capes, and costumes to take a stand against crime and corruption. Likewise, this is also refere