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Buddy v2 is really shaping up nicely. A ton of new features are implemented and everything is working well so far with no unfixable bugs or glitches.
Some of what you'll see...
--A physics/collision system.
--Multiple skins.
--Better buddy movement (now with rotation!)
--Tons more ways to interact with the guy (throw stuff at him, explosives, godlike powers, I'll also probably add guns although they aren't in just yet)
--More varied reactions from the buddy based on how you interact with him
--Noticably better graphics/effects
--A money system (all items/skins cost money, get more money by beating up the buddy)
--Sounds
... and I still have lots more to add. If you have any other ideas, post them and I'll consider adding them (no gaurantees though). Overall, I'd have to say that it's a hell of a lot more fun to beat up the buddy now then it was before, and that is a very good thing. As for when it will be done and released, I don't know and I'd rather not set a date that I'd probably end up missing.
Some of what you'll see...
--A physics/collision system.
--Multiple skins.
--Better buddy movement (now with rotation!)
--Tons more ways to interact with the guy (throw stuff at him, explosives, godlike powers, I'll also probably add guns although they aren't in just yet)
--More varied reactions from the buddy based on how you interact with him
--Noticably better graphics/effects
--A money system (all items/skins cost money, get more money by beating up the buddy)
--Sounds
... and I still have lots more to add. If you have any other ideas, post them and I'll consider adding them (no gaurantees though). Overall, I'd have to say that it's a hell of a lot more fun to beat up the buddy now then it was before, and that is a very good thing. As for when it will be done and released, I don't know and I'd rather not set a date that I'd probably end up missing.
Interactive Buddy 2 -- iOS gameplay video
Just wanted to post a link to the first Interactive Buddy 2 iOS gameplay video I've uploaded. Check it out! http://www.youtube.com/watch?v=UEmZinTONuY
The game is available now: https://itunes.apple.com/us/app/id572643955
Interactive Buddy 2, prepped for release
Well, it has been a long time. Interactive Buddy 2 for the browser was supposed to be released two years ago. It has been sitting on my hard drive since then, collecting digital dust.
The reason for this delay is that I decided to devote considerable effort toward making a full, feature-complete version of Interactive Buddy 2 for iPhone/iPad. The project has now come to fruition, and Interactive Buddy 2 for iOS has been submitted to Apple for review, as of today.
Hopefully IB2 for iOS will be released before Christmas (depends on how long it takes Apple to approve it), with the web prototype version being released a few days after that. The
video of shape tools in Interactive Buddy 2 (iPad)
Title says it all...
http://www.youtube.com/watch?v=0DHC281HF_k
Let me know what you think!
Mobile version of Interactive Buddy 2 updated info
Hello readers.... As previously noted, I've been working on IB2 mobile version pretty much full time lately.
At this point, I've almost got feature parity between it and the online version (which I have demoed here before). The temperature system, the circuit system, most of all the physical items, the shape building tools, saving and loading scenes, etc. have all been duplicated on the mobile version. And they are all adapted for multitouch controls.
Also, since it's all written in OpenGL/C++ rather than Flash, it's actually FASTER on a phone (I'm testing with an iPhone 4S) than it is online. I've got an iPad 3 on the way so hopefully that
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Comments2
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I loved the first one, so I think this will be also fun!