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shock-value

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Just wanted to post a link to the first Interactive Buddy 2 iOS gameplay video I've uploaded. Check it out! www.youtube.com/watch?v=UEmZin…

The game is available now: itunes.apple.com/us/app/id5726…
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Well, it has been a long time. Interactive Buddy 2 for the browser was supposed to be released two years ago. It has been sitting on my hard drive since then, collecting digital dust.

The reason for this delay is that I decided to devote considerable effort toward making a full, feature-complete version of Interactive Buddy 2 for iPhone/iPad. The project has now come to fruition, and Interactive Buddy 2 for iOS has been submitted to Apple for review, as of today.

Hopefully IB2 for iOS will be released before Christmas (depends on how long it takes Apple to approve it), with the web prototype version being released a few days after that. The iOS version will debut at $1.99, and the web version will be free as always.

A major new feature--which the version for iOS has but the web version doesn't--is that there are now two buddies (a guy and a girl) instead of one! Much effort has been put forth to make sure they interact with each other in a realistic and satisfying way.

It is also possible to create unique scenes composed of the buddies and other in-game objects (shapes, ropes, etc), save them, and even share them with others. In the web version, you can save to a text file and share this file with others. In the iOS version, there is a complete scene sharing hub right in the game!

Anyway, just wanted to update anyone who is following me. I will be posting the web version on my DA account as soon as the iOS version is released. For more info and screenshots, take a look at the Interactive Buddy Facebook page at www.facebook.com/InteractiveBu…
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Title says it all...

www.youtube.com/watch?v=0DHC28…

Let me know what you think!
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Hello readers.... As previously noted, I've been working on IB2 mobile version pretty much full time lately.

At this point, I've almost got feature parity between it and the online version (which I have demoed here before). The temperature system, the circuit system, most of all the physical items, the shape building tools, saving and loading scenes, etc. have all been duplicated on the mobile version. And they are all adapted for multitouch controls.

Also, since it's all written in OpenGL/C++ rather than Flash, it's actually FASTER on a phone (I'm testing with an iPhone 4S) than it is online. I've got an iPad 3 on the way so hopefully that will hold true (as I'm planning on releasing a universal phone/tablet app).

The UI is the most significant difference I think. Getting all the important functionality from the web version into a much smaller screen (not to mention the fact that every button has to be larger to accomodate fingers rather than a mouse pointer) was not so simple. The "Item Tree" panel is now a horizontal bar across the top of the screen (but one that still accommodates a hierarchical folder system). The properties panel is still at the left of the screen, but it is retractable. And the menu items (save, load, options, about, etc) only appear when you tap a button at the top left (the "Item Bar" slides away to reveal this menu).

I also had a write an entire touch UI framework for this project, but I think it works well and will even serve me well in future projects (outside of just games, potentially).

The biggest things I need to work on are the buddy graphics (I want to give him some more character this time around -- not just boring green spheres) and behavior. After that I will hopefully be ready to release both versions (online and mobile). I know these have been a LONG time coming but, as I said before, it should definitely be worth the wait.

P.S.: I acquired an HD capture card which I can use with an iPhone/iPad, so I should hopefully have some video demos of all of this soon!
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Well there was a mix-up when I tried to make Interactive Buddy: Santa free for yesterday and today, and somehow today it went back to paid. So, instead I just changed it to be free for the whole weekend! Hopefully the this change will take affect soon today, but if nothing else it will definitely be free tomorrow (Sunday)! So get it while this deal lasts!

itunes.apple.com/us/app/intera…
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Interactive Buddy 2 -- iOS gameplay video by shock-value, journal

Interactive Buddy 2, prepped for release by shock-value, journal

video of shape tools in Interactive Buddy 2 (iPad) by shock-value, journal

Mobile version of Interactive Buddy 2 updated info by shock-value, journal

EDIT: Interactive Buddy: Santa -- FREE til Sunday! by shock-value, journal