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Interactive Buddy v.1.02 by ~shock-value:iconshock-value:


©2004-2009 ~shock-value
:iconshock-value:

Artist's Comments

----------------------------

UPDATE June 7, 2009:

I am actively developing Interactive Buddy 2 (have been since 2008 actually)--you can track my progress here on my page at DeviantArt, as well as the official "fan" page for Interactive Buddy on Facebook ([link]). Comments always appreciated!

----------------------------

This Flash had been submitted to Newgrounds.com! Please vote or write a review if you have time!

Link to submission:
[link]

Thanks again, and more updates are forthcoming!

Daily Deviation

Given 2007-07-20

Interactive Buddy v.1.02 by ~shock-value is an absolutely classic piece of interactive Flash. Everyone should have this in their favourites. Free up the next 30 minutes from whatever you're doing and have some fun! (Suggested by ~blablatata and Featured by ^Age2003)

Comments


:iconweegit:
HOLY HELL! THATS AWESOME! A FAVORITE ME THINKS!

--
Cut me some slack. I just found out that only I can prevent forest fires, and that's a lot of pressure.

Imagination is more important than knowledge

- Albert Einstein
:iconpyxxis:
Dude, I could have hours upon hours of fun with this, muah.

--
The fool believes the wise one to be the fool.
yxxis»"The Uncanny Mia
:icontwulf:
Amazing! I love this- Stress Reliever! Excellent!

--
99 Reasons To Win [DOT] Com! <My Online Webcomic!
:icongentlemanfinn:
wow, that is really cool :fav: :devartonfire:
:iconskingfan16:
Very fun! Good job!

--
I am worth $1,388,020 on HumanForSale.com

Walk softly and carry a BFG.
:iconthe-real-roach:
dude this is awsome i dont know why it hasnt got more favs :D so fun I spent like 40 mins playin with it :F
:icontgormtx:
I just spent 30 minutes on this thing destroying Bush. Loved every minute. I bought everything.

Total cash earned: 1143.27
Most $ earned in 1 second: 74.7
Most $ earned in 3 seconds: 141.47
Most $ earned in 10 second: 264.47

Rock on

--
:headbang:
Tom main account |
t h a t g u y o n t h e w e b . c o m
:icondangerskew:
How did you make the objects not go through each other? I'm trying to make something where you throw some ball things around, but I can't make them not go through each other. I put this in the actions:

function Sep(){
if(!this.dragging){
this.grav = grav;
/*
This following part is for the magnets.
for(i=0;i<numMags;i++){
if(_root["n"+i]._name != this._name){
var dx = this._x - _root["n"+i]._x;
var dy = this._y - _root["n"+i]._y;
var pyth = Math.sqrt((dx * dx) + (dy * dy));
var angle = Math.atan2(-dy, -dx);
var degree = angle/(Math.PI/180) - 90;
var tx = this._x - Math.sin(degree * (Math.PI/180))*strength;
var ty = this._y - Math.cos(degree * (Math.PI/180))*-strength;
var dtx = this._x - tx;
var dty = this._y - ty;
if(pyth < strength){
this._x += dtx/20;
this._y += dty/20;
this.grav /= 2;
}
}
}
*/
this.vy += this.grav;
this.vy *= damp;
this.vx *= damp;
this._x += this.vx;
this._y += this.vy;
/NON WORKING HITTEST vvv
for(i=0;i<numMags;i++){
if(this.hitTest(_root["n"+i])){
if(_root["n"+i]._name != this._name){
var dx = this._x - _root["n"+i]._x;
var dy = this._y - _root["n"+i]._y;
var pyth = Math.sqrt((dx * dx) + (dy * dy));
if(pyth < 20){
var angle = Math.atan2(dy, dx);
var degree = angle/(Math.PI/180);
var tx = this._x + Math.sin(degree * (Math.PI/180));
var ty = this._y + Math.cos(degree * (Math.PI/180));
this._x = tx;
this._y = ty;
}
}
}
}
}else{
this.vx = this._x - this.oldX;
this.vy = this._y - this.oldY;
this.oldX = this._x;
this.oldY = this._y;
}
if(this._y > 370){
this._y = 370;
this.vy *= -damp;
}else if(this._y < 30){
this._y = 30;
this.vy *= -k;
}
if(this._x > 510){
this._x = 510;
this.vx *= -damp;
}else if(this._x < 30){
this._x = 30;
this.vx *= -damp;
}
}

It plays every frame, but the one part with the hitTest doesn't work.

--
Corpse Bride Club
Bonejanges And Emily
Victor+Victoria
:iconkiityofdoom:
I just spent at least an hour beating the crap out of Micheal Moore! Fun! :+fav:

Details

October 3, 2004
1.5 MB
21.4 KB
100×100

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8,282
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